from Tkinter import *
def frame(root, side):
# wf : Window Frame
wf = Frame(root)
wf.pack(side=side, expand=YES, fill=BOTH)
return wf
def button(root, side, text, command=None):
btn = Button(root, text=text, command=command)
btn.pack(side=side, expand=YES, fill=BOTH)
return btn
class Sample(Frame):
def __init__(self):
Frame.__init__(self)
self.pack(expand=YES, fill=BOTH)
self.master.title("Simpl3")
self.master.iconname("smpl3")
opsF = frame(self, TOP)
btn = button(opsF, LEFT, "About time!")
if __name__ == "__main__":
Sample().mainloop()
I'm not familiar with this way of Python programming, so I used as reference a sample that uses even more wierd stuff that I still haven't figured out, so I've decided to post what I could understand. Anyway, the result is a clickable button:
The last two lines are supposed to be present in every code that uses the class mechanism, except that for this case we're going to use a combination with the mainloop 'method'.
The functions 'frame' and 'button' have been created so we could simplify and organize our code a little better.
The function '__init__' inside the 'Sample' class use the master method, which takes care of the title and the iconname. After that, we create a frame and a button with their respective names.
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